If you'll type "rgb_saber1 :0,255,255", both blades will become cyan, coz if the color for the blade is not specified, game will automatically apply the color of the first blade. For example, if you take the staff, set the color rgb and enter "rgb_saber1 :0,255,255:127,0,255", then the first blade of the saber will be cyan, and the second - violet. You can have up to 8 color blocks (JKA supports sabers with 8 blades). How it looks: ":red1,green1,blue1:red2,green2,blue2. (Battlefront II works on High Quality settings) It crashes constantly, it goes: LucasArts, Jedi Academy.aaand crash. Each number defines red, green or blue channel (exactly that order). Ive installed JK on my laptop ( Windows 10, Acer Aspire ES1-512, Intel Celeron N2840, Intel HD Graphics 1790mb Total Memory ). Each block has 3 numbers, separated by commas. It is string of color blocks (for each blade), preceded by a colon. What happens when you get 2 lightsabers is that you loose the ability to go into 'Strong' saber style, while with the saberstaff, I think its like ONLY strong style. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). 3.1 - a move toward smaller textures that spurt more often. Im going to start playing it again now - perhaps Ill try either the staff or a single saber. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create. Only after using this cmd saber blade will become customizable. Because I know that in Jedi Outcast, you decimate anything wielding a saber with the strongest style. pk3->ext_data->sabers.Ībout console commands, I was thinking it's obvious (at least I've added examples). Support for all official GOG version localizations and. Also nothing stops you from cheating that mod-added saber via "saber blahblah" (no need for menu). Star wars Jedi Knight ii - Jedi Outcast Remaster Fan Edition TBD First Person Shooter Updated version of the old game (FULL HD, Lucas arts bug fixes, updated special effects, etc.). You can delete my menu and customize saber color only via cheats. It isn't incompatibility, because RGB color by itself works well, menu handy, but not essential thing and could be deleted. You can have menu that includes hilts of single mod, or menu with RGB color. ATI Radeon X1600 / NVidia Geforce 7300 / Intel HD 3000 (128 MB VRAM or higher. Mysteries of the Sith, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy. But, only one sabermenu could exist, so every mod saber menu will be suppressed by mine. The Legacy of Star Wars Dark Forces and Star Wars® Jedi Knight lives on in the intense first. New hilts mod for usually alters the saber menu. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.Every saber by itself, no matter is it original or not, is compatible with RGB saber color (if it has light blade at all :D). ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. This mod also declares "helpusobi 1" to facilitate singleplayer cheating. The sounds in 3.1 are a bit less splooshy and more splattery. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.ģ.1 - a move toward smaller textures that spurt more often. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Star Wars: Jedi Knight The current logo for Jedi Knight games, used in Jedi Outcast and Jedi Academy Genre(s) First-person shooter. This mod comes in two versions - 1.5 and 3.1.ġ.5 - lots of big, wide sprites (I think that's what they're called) all over the place emphasis on volume and area coverage. I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker).
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